Substitute part of the art for something new. This is the first step of the scamper technique. Think about changing a color, texture or dimension in the drawing or sculpture, for example. Ask yourself what other material or equipment could you use instead of what you already have.
Combine different ideas. If you are struggling to come up with an idea for a design, consider putting parts of different designs together. This enhances the artwork, or creates a new form or shape for the sculptute to take on. The constrasts might be a welcome and surprising addition to your project.
Adapt or alter your art in way you did not consider before. Ask yourself how you could adapt the art to fit a brief, particular gallery or personal outcome. For example, if you have painted a picture of a house with acrylic, question how you could transform it to a psychedlic style. You could do this by swirling the paint before it dries to create a new effect.
Magnify or modify your art. Use scamper to your advantage by considering how you could enlarge, shrink or get rid of certain aspects of your art. If you are drawing a silhouette, you might want to carve a shape out of the middle to modify the classical block of black associated with it to create elements of light.
Put your equipment to other uses. This instruction invites you to think about the purpose of your art or the equipment you use. For example, instead of brushing with the fibers of the brush, experiment by scraping paint with the handle end. Put the brush to a different use, and see the results.
Eliminate: The "e" of scamper asks you to simplify your artwork by removing unnecessary elements. You might want to question which parts you could understate or make smaller.
Re-arrange. Assess how you can re-arrange or reverse parts of your art or the process. For example, you could add blocks of color to a page with acrylic, wait for it to dry and scrap away the paint with a scalpel. This would create a distorted, angular image, rather than tidy image with wet acrylic.