Place your light table on a flat surface. A light table is a viewing device consisting of a fluorescent light covered by a translucent surface. It illuminates a drawing and allows the artist to trace it easily.
Place your graticule on the light table with the hole punches corresponding to the pegs on the peg bar. A graticule is a grid that is used as a standard for frame aspect ratios. Your aspect (field) ratio is the camera guideline. Anything drawn outside of the aspect will not be included in the frame when shot with a camera or scanned into a program on the computer. A peg bar is a bar that is placed either at the top or bottom of your light table that anchors pre-punched animation paper. The holes on the peg bar correspond to the hole-punches on the animation paper. The punches on the peg bar and animation paper are circle, oval and circle. These punches cannot be made with a standard hole-punch.
Lay your animation paper on top of your light table. Place the animation paper hole-punches onto their corresponding pegs on the peg bar.
Draw a guideline page (frame) using your light lead pencil and ruler. Draw the aspect ratio for your drawing standard. Trace over the guidelines using the black permanent marker. Washable markers tend to bleed onto other pages when placed on top of the guideline page.
Remove your animation paper from the light table. Remove your graticule from the light table. Place your animation paper back on the light table.
Lay another page (frame) of animation paper on top of your guideline page.
Draw a person using lightly with the blue drawing pencil. Use shapes as a rough guide for the character such as circles, squares, triangles, rectangles or ovals.
Round out the character by pressing harder on the pencil to create a darker line.
Draw a person using shapes as a rough guide for the character and round out the character.
Draw a basic outline for wings. Add texture to your wings by drawing feather or scale patterns, or other types of texture.
Place another frame on top of your first drawn frame. Trace over the image and draw the character's next action slightly over the first action.
Repeat drawing over the last frame until a complete movement (either up or down) of the wings are completed. Create a complete cycle of and up and down movement to animate a person flying using wings.
Correct any movements or mistakes using the red drawing pencil.
Draw a person using shapes as a rough guide for the character and round out the character.
Draw the outline for a sail or parasail the character can hang onto or hang from.
Place another frame on top of your first frame and trace over the image. Now draw the character's next action slightly over the last frame.
Animate a sequence by drawing a lift-off or landing for the character. Create a complete sequence to animate a person drawing using a sail or parasail.
Make any corrections using the red drawing pencil.
Draw the outline of a plane, helicopter or jet plane with the blue drawing pencil.
Draw the outline of a character or characters inside the plane, helicopter or jet plane.
Place another frame on top of the first frame and draw the next plane movement or character movement slightly over the first frame. Repeat placing frames over the last frame to complete an animation cycle. To create a fast moving plane, helicopter or jet plane, draw the next frame movement further outside the previous frame.
Capture your finished frames using a capture machine or scanner. A capture machine is a camera that takes pictures of each frame and automatically imports them into an animation program. Scan your individual frames using a scanner if a capture machine is not available. Save each frame.
Open the saved frames in an animation coloring program.
Edit your frames by coloring them using the animation color program tools. Each color program may have its own individual tools.
Save your colored frames and import them into an animation editing program. Animate your sequences by making them into a movie.