* The Goal: The goal of the Rumble is to score more points than your opponent by landing clean, effective punches to the opponent's head or body. Punches must be thrown with controlled aggression, and the focus is on technique, power, and accuracy rather than sheer force.
* Scoring System:
- Headshot: 1 point
- Body shot: 1 point
- Hook or Uppercut: 2 points
- Special Rumble Moves: 3-5 points (can be awarded by the Rumble Master for exceptional technique, agility, or combination punches)
* Time and Rounds:
- Each Rumble consists of 3 rounds.
- Each round lasts for 3 minutes, with a 30-second break between rounds and a 1-minute break between fights.
* Scoring Process:
- The scoring is not cumulative, meaning that points are not carried over from one round to the next.
- The fighter with the highest score at the end of all three rounds is declared the winner.
- In case of a tie, the winner will be determined by a judges' decision based on who demonstrated superior technique, aggression, and overall performance during the Rumble
* Protective Equipment:
- All participants must wear the required safety gear, including gloves, headgear, and mouthguards, to ensure their safety during the Rumble.
* Technical Rules:
- Only controlled, intentional strikes are allowed.
- Excessive force or any unsportsmanlike behavior, such as holding, elbowing, or kicking, is prohibited.
- Punches must be delivered with a closed fist and cannot involve open-hand strikes or slaps.
- Fighters must maintain a safe distance, and striking below the belt is not permitted.
* Referee and Rumble Master:
- A certified Rumble Master oversees and monitors the fight, ensures safety, and enforces the rules.
- A qualified referee may also be present to ensure fair play and adjudicate any disputes that may arise during the Rumble.
* Judging and Fair Play:
- Judges may be appointed to assess the performance and technique of the fighters and score the rounds accordingly.
- Fair play and mutual respect are essential throughout the Rumble, and any unsportsmanlike behavior may result in disqualification.