1. Set Up Your Sprite:
* Choose Your Sprite: Select a sprite from the library or create your own.
* Add Movement Scripts: Create scripts that make your sprite move. This could be using the "move (10) steps" block, "glide (1) seconds to (x, y)" block, or other motion blocks.
2. Determine the Level:
* Choose a Target Y-Position: Decide where you want the sprite to stop moving. This will be its target y-position (vertical position). For example, if you want it to stop at the bottom of the screen, you might use y: 180.
3. Create the Stopping Condition:
* Use a Conditional Statement: Create a conditional statement that checks if the sprite's current y-position is equal to or greater than the target y-position.
* "if y-position >= target y-position"
* Stop Movement: Inside the "if" block, use the following block to stop any movement scripts:
* "stop [all v] scripts [in sprite v]"
Example Script:
```scratch
when green flag clicked
forever
move (10) steps
if y-position >= 180 then
stop [all v] scripts [in sprite v]
end
end
```
Explanation:
* "when green flag clicked" starts the script.
* "forever" loop continuously checks the y-position.
* "move (10) steps" makes the sprite move down.
* "if y-position >= 180 then" checks if the sprite's y-position is greater than or equal to 180 (the target position).
* "stop [all v] scripts [in sprite v]" halts all movement scripts, stopping the sprite.
Key Points:
* Adjust the Target Y-Position: Change the "180" in the script to match the desired level where you want the sprite to stop.
* Multiple Movement Scripts: If you have multiple scripts that move the sprite, you'll need to include the stopping condition in each of them.
* Other Variables: You can use other variables to determine the stopping point, such as a custom variable for "level" or a score.
Let me know if you'd like help with a specific movement script or a more advanced stopping condition!