Some of the most well-known Steven Techniques include:
* Graham scan: This algorithm constructs the convex hull of a set of points in O(n log n) time, where n is the number of points. It works by starting with the leftmost point and then iteratively adding points to the convex hull in counterclockwise order.
* Jarvis march: This algorithm also constructs the convex hull of a set of points, but it does so in O(nh) time, where h is the number of points on the convex hull. It works by starting with any point on the convex hull and then iteratively adding the point that is farthest to the right from the current point.
* Gift wrapping: This algorithm constructs the convex hull of a set of points in O(n log n) time. It works by starting with the leftmost point and then iteratively adding points to the convex hull in counterclockwise order, but it uses a different criterion for determining when to add a point to the convex hull.
* Sweep line algorithm: This algorithm finds the shortest path in a graph in O(E log V) time, where E is the number of edges in the graph and V is the number of vertices in the graph. It works by imagining a vertical line sweeping across the graph from left to right, and updating the shortest path from the source vertex to each vertex as the line moves.
Steven Techniques are widely used in a variety of applications, including computer graphics, robotics, and computational biology. They are notable for their simplicity, efficiency, and ease of implementation, making them a valuable tool for solving a wide range of problems in computational geometry and combinatorics.