1. Include Necessary Libraries:
- Include the `stdio.h` library for input/output functions.
2. Character Representation:
- Create a character structure to represent Tom and Jerry. Each character can have attributes like name, position (x and y coordinates), and movement direction.
3. Initialize Characters:
- Initialize the characters with their initial positions and movement directions.
4. Movement Function:
- Create a function to handle character movement. This function should update the character positions based on their movement directions.
5. Display Function:
- Create a function to display the animation. This function can print text-based representations of the characters at their updated positions.
6. Animation Loop:
- Enter an animation loop that continuously calls the movement and display functions to update and show the animation.
Here's a simplified example of how your C code might look:
```c
#include
// Character structure
typedef struct {
char name;
int x;
int y;
char direction;
} Character;
// Character initialization
Character tom = { 'T', 0, 0, 'R' };
Character jerry = { 'J', 10, 10, 'L' };
// Movement function
void move(Character *character) {
switch (character->direction) {
case 'R': character->x++; break;
case 'L': character->x--; break;
case 'U': character->y++; break;
case 'D': character->y--; break;
}
}
// Display function
void display() {
printf("\n");
// Print Tom
printf("(%c) ", tom.name);
// Print Jerry
printf("(%c) ", jerry.name);
printf("\n");
}
int main() {
int i;
// Animation loop
for (i = 0; i < 10; i++) {
move(&tom);
move(&jerry);
display();
}
return 0;
}
```
In this example, there's a simple looping animation of Tom and Jerry moving back and forth across the screen. You can modify and enhance the code to add more complexity and effects, such as collision detection, background elements, and frame timing.