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How to Create 3D Animation Models

Computer animation can be done in 2D or 3D format. In a 3D production, it utilizes a more complicated and demanding process compared to its 2D counterpart. Unlike in a 2D production, which can be generally produced with an average computer, a 3D project requires powerhouse computers and more people to work on its long and challenging workflow. A 3D project requires producing 3D models and combining them with the other 3D visual elements to create the final product.

Instructions

    • 1

      3D modelers have a wide range of options for software programs to use. Some of the most popular ones include Autodesk Maya, 3D Studio Max and NewTek Lightwave. These paid programs are widely used in professional projects. You need licenses to use them. There are also some free programs 3D modelers can use such as Blender, 3D Canvas and Anima8or.

    • 2

      Read the script and study the storyboard to understand the story and how the characters should move. These are crucial elements in conceptualizing how each 3D animation model should look.

    • 3

      Confirm the workflow to be used in the project as there are many ways to create a 3D animation model. Some use a motion-capture camera where a real actor's performance is scanned and stored in the computer. Some use scale models that look like dolls that are 3D-scanned to become the modeler's starting material. Some are entirely created by the 3D modeler from scratch using a 3D modeling program.

    • 4

      Collect all necessary data for the creation of each 3D animation model. If using a motion-capture camera or a scale model meant to be 3D-scanned, acquire all the data and organize it in project folders ready for importing into your 3D-modeling program. Also, collect the model packet or set of informational drawings from the project's art department so that you will be able to match the intended visuals for the models.

    • 5

      Import all data into your 3D-modeling program and start making your 3D model by making its "avars" or hinges. These are the small points that allow animators to move the model you created. Use any of your initial information from the motion-capture camera, the 3D scanning of the scale model, and other information from the art department and the director, to sculpt and articulate the model's physique.

    • 6

      Finalize the avars of your 3D model. You must be able to make a collection of points in 3D space and connect the various geometric entities that make up the model. These are typically triangles, lines and curved surfaces. 3D modeling creates the "bones" and "joints" of the character, allowing the model to move properly during the animation stage.

    • 7

      Turn in the final 3D model to the animation experts on the project.

Film Production

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