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What moves can skitty learn?

Skitty can learn a variety of moves, including:

By Leveling Up:

* Tackle: Normal-type physical move

* Growl: Normal-type status move that lowers the opponent's Attack

* Tail Whip: Normal-type status move that lowers the opponent's Defense

* Quick Attack: Normal-type physical move with priority

* Fake Out: Normal-type physical move with priority that flinches the opponent

* Double-Edge: Normal-type physical move that also damages the user

* Take Down: Normal-type physical move that also damages the user

* Body Slam: Normal-type physical move that has a chance of paralyzing the opponent

* Play Rough: Fairy-type physical move that has a chance of lowering the opponent's Attack

* Swift: Normal-type special move that hits all opponents regardless of their ability

* Last Resort: Normal-type physical move that only works if all other moves have been used

* Helping Hand: Normal-type status move that increases the power of the next move used by an ally

* Return: Normal-type physical move that is more powerful if the user has high friendship

* Frustration: Normal-type physical move that is more powerful if the user has low friendship

* U-turn: Bug-type physical move that lets the user switch out after hitting the opponent

* Facade: Normal-type physical move that is more powerful if the user is poisoned, burned, or paralyzed

* Sucker Punch: Dark-type physical move with priority that only works if the opponent is about to attack

* Payback: Dark-type physical move with priority that only works if the opponent attacked before

* Night Slash: Dark-type physical move with a high critical hit ratio

* Shadow Claw: Ghost-type physical move with a high critical hit ratio

* Will-O-Wisp: Fire-type status move that burns the opponent

* Thunder Wave: Electric-type status move that paralyzes the opponent

* Toxic: Poison-type status move that poisons the opponent and gradually damages them over time

* Protect: Normal-type status move that protects the user from attacks

* Detect: Fighting-type status move that protects the user from attacks and reveals the opponent's move

* Endure: Normal-type status move that allows the user to survive with 1 HP

* Substitute: Normal-type status move that creates a substitute of the user's health

By TM/HM:

* Thunderbolt: Electric-type special move

* Thunder: Electric-type special move that has a chance of paralyzing the opponent

* Ice Beam: Ice-type special move

* Blizzard: Ice-type special move that has a chance of freezing the opponent

* Flamethrower: Fire-type special move

* Fire Blast: Fire-type special move that has a chance of burning the opponent

* Water Gun: Water-type special move

* Hydro Pump: Water-type special move

* Surf: Water-type special move

* Aerial Ace: Flying-type physical move that ignores the opponent's evasion

* Drill Peck: Flying-type physical move

* Brave Bird: Flying-type physical move that also damages the user

* Earth Power: Ground-type special move

* Earthquake: Ground-type physical move

* Mud-Slap: Ground-type special move that has a chance of lowering the opponent's accuracy

* Rock Slide: Rock-type physical move that has a chance of flinching the opponent

* Rock Tomb: Rock-type physical move

* Stone Edge: Rock-type physical move with a high critical hit ratio

* Ancient Power: Rock-type special move that has a chance of raising the user's Special Attack, Special Defense, Attack, and Defense

* Hidden Power: Normal-type special move that has different types depending on the Pokémon's individual values

* Cross Chop: Fighting-type physical move

* Low Kick: Fighting-type physical move that is more powerful against heavier opponents

* Brick Break: Fighting-type physical move that ignores the opponent's Defense stat

* Close Combat: Fighting-type physical move that lowers the user's Special Defense and Defense

* Focus Blast: Fighting-type special move that has a chance of lowering the opponent's Special Defense

* Shadow Ball: Ghost-type special move

* Psychic: Psychic-type special move

* Psybeam: Psychic-type special move that has a chance of lowering the opponent's Special Defense

* Future Sight: Psychic-type special move that hits two turns after it is used

* Dazzling Gleam: Fairy-type special move

* Moonblast: Fairy-type special move that has a chance of lowering the opponent's Special Attack

* Draining Kiss: Fairy-type special move that heals the user for half the damage dealt

* Light Screen: Psychic-type status move that reduces the power of special attacks for five turns

* Reflect: Psychic-type status move that reduces the power of physical attacks for five turns

* Amnesia: Psychic-type status move that raises the user's Special Defense

* Calm Mind: Psychic-type status move that raises the user's Special Attack and Special Defense

* Will-O-Wisp: Fire-type status move that burns the opponent

* Thunder Wave: Electric-type status move that paralyzes the opponent

* Toxic: Poison-type status move that poisons the opponent and gradually damages them over time

* Protect: Normal-type status move that protects the user from attacks

* Detect: Fighting-type status move that protects the user from attacks and reveals the opponent's move

* Endure: Normal-type status move that allows the user to survive with 1 HP

* Substitute: Normal-type status move that creates a substitute of the user's health

* Soft-Boiled: Normal-type status move that heals the user

* Synthesis: Grass-type status move that heals the user based on the amount of sunlight

* Roar: Normal-type status move that forces the opponent to switch out

* Whirlwind: Normal-type status move that forces the opponent to switch out

* Bulk Up: Fighting-type status move that raises the user's Attack and Defense

* Swagger: Normal-type status move that raises the opponent's Attack and confuses it

* Attract: Normal-type status move that makes the opposite gender attracted to the user

* Thief: Dark-type physical move that steals an item from the opponent

* Covet: Normal-type physical move that steals an item from the opponent

* Snatch: Dark-type status move that steals the effect of the opponent's move if it is beneficial

* Fake Tears: Dark-type status move that lowers the opponent's Attack and Defense

* Nasty Plot: Dark-type status move that raises the user's Special Attack

* Pain Split: Normal-type status move that makes the user and the opponent have the same HP

* Power Gem: Rock-type special move

* Rock Polish: Rock-type status move that raises the user's Speed

* Extreme Speed: Normal-type physical move with priority that ignores the opponent's evasion

* Last Resort: Normal-type physical move that only works if all other moves have been used

* Helping Hand: Normal-type status move that increases the power of the next move used by an ally

* Return: Normal-type physical move that is more powerful if the user has high friendship

* Frustration: Normal-type physical move that is more powerful if the user has low friendship

* U-turn: Bug-type physical move that lets the user switch out after hitting the opponent

* Facade: Normal-type physical move that is more powerful if the user is poisoned, burned, or paralyzed

* Sucker Punch: Dark-type physical move with priority that only works if the opponent is about to attack

* Payback: Dark-type physical move with priority that only works if the opponent attacked before

* Night Slash: Dark-type physical move with a high critical hit ratio

* Shadow Claw: Ghost-type physical move with a high critical hit ratio

* Quick Guard: Fighting-type status move that protects the user from priority moves

* Wide Guard: Rock-type status move that protects the user and its allies from moves that hit multiple targets

* Magic Coat: Psychic-type status move that reflects status moves back to the opponent

* Spikes: Ground-type status move that damages opponents that switch in

* Toxic Spikes: Poison-type status move that poisons opponents that switch in

* Stealth Rock: Rock-type status move that damages opponents that switch in

* Defog: Flying-type status move that removes hazards from the field

* Trick Room: Psychic-type status move that reverses the speed order of all Pokémon for five turns

* Will-O-Wisp: Fire-type status move that burns the opponent

* Thunder Wave: Electric-type status move that paralyzes the opponent

* Toxic: Poison-type status move that poisons the opponent and gradually damages them over time

* Protect: Normal-type status move that protects the user from attacks

* Detect: Fighting-type status move that protects the user from attacks and reveals the opponent's move

* Endure: Normal-type status move that allows the user to survive with 1 HP

* Substitute: Normal-type status move that creates a substitute of the user's health

* Memento: Dark-type status move that lowers the user's Attack and Speed and confuses the opponent before fainting

By Breeding:

* Charm: Fairy-type status move that lowers the opponent's Attack

* Fake Out: Normal-type physical move with priority that flinches the opponent

* Sweet Kiss: Fairy-type status move that has a chance of paralyzing the opponent

* Covet: Normal-type physical move that steals an item from the opponent

* Baby-Doll Eyes: Fairy-type status move that lowers the opponent's Attack

* Tickle: Normal-type status move that lowers the opponent's Defense and Attack

* Disarming Voice: Fairy-type special move

* Fairy Wind: Fairy-type special move

* Mystical Fire: Fairy-type special move that has a chance of lowering the opponent's Special Attack

This is not an exhaustive list, as some moves may also be learned by other means, such as breeding or events.

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