Open your graphics editing program or use an online photo editor, such as Pixlr.
Import, upload or draw the desired texture. Remember, textures will repeat -- based on the dimensions of the file -- so ensure that the edges bleed seamlessly into each other. To verify your texture, copy and paste a sample onto your canvas and determine if there is a visible seam.
Save the file as "description_texture" in a standard format, such as JPEG, GIF or PNG.
Map the plane, using Blender, or any other 3-D graphics editor. Click "Add" > "Mesh" > "Plane" in Blender's 3-D view space. Scale the plane along the x-axis in the desired shape: e.g., a rectangle or square. If using a graphics editor, create a shape in the canvas space.
Skew the object along the z-axis, which will make the object appear to recede into the background. In Blender, press "Tab" to edit the object, then press "B" and click and drag your mouse over the edge of the shape you wish to skew. Press "Shift + The Axis You Do Not Wish To Move" to skew the object. For instance, to move the object away from the viewer, progress along the x- and z-axes, so you would press "Shift + Y." To rotate the object, press "R," then "Shift + Excluded Axis." Perform a similar task in a graphics editor by using the "Free Transform" or "Skew" tool to alter your shape. Remember to apply the texture to your shape before skewing. You may have to copy-and-paste several images on the object, if it is larger than your texture.
Apply the texture in Blender by selecting the plane, then pressing the "Add New" button in your "Texture" window. Press "F6" to show the texture panel, then assign the texture type. For instance, if your texture is from a pine board, select "Wood." A "Load" box will appear in place of the texture panel.
Load the image into the "Load" selector, then "Render" your results. Blender offer various options for lighting and shading your textured plane.
Save your Blender or graphics file.