Here's what you should know:
* No individuality or creativity: Children on Camazotz were all identical in appearance, thoughts, and actions. They played games like hopscotch and tag, but they all followed the same pattern and didn't have any choice in how they played.
* No sense of fun: The games lacked any genuine joy or spontaneity. They were devoid of the imagination and creativity that characterize real childhood play.
* Controlled by IT: The children's every action was dictated by the Central Intelligence (IT), which permeated the planet and manipulated everyone's thoughts and behavior.
* Example of their play: When Meg, Charles Wallace, and Calvin first arrived, they saw a group of children playing hopscotch, but they all jumped in the same way and made the same sounds, mimicking each other flawlessly.
The children on Camazotz were a stark contrast to children on Earth, highlighting the dangers of conformity and the importance of individuality. They served as a powerful symbol of the dystopian society that IT had created, where freedom of thought and action had been suppressed.