Key differences between feelies and movies in Brave New World include:
1. Senses Engaged:
- Movies primarily present visual and auditory content.
- Feelies, on the other hand, appeal to multiple senses. They combine visual imagery with tactile sensations, scent-organs, and even temperature manipulation.
2. Participation and Interaction:
- Movies are one-way forms of communication, where the audience receives content passively.
- Feelies are more interactive. The audience can touch, smell, and physically respond to the scenes presented, making it a more immersive and engaging experience.
3. Emotional Response:
- Movies often aim to elicit emotional responses from viewers through visual storytelling.
- Feelies take this concept further by triggering emotions on a deeper level. The stimulation of multiple senses can enhance the emotional impact and create a more visceral response.
4. Psychological Control:
- In Brave New World, feelies are tools of social control. They provide emotional release, distract citizens, and help maintain happiness and conformity within the population.
- While movies can also be used for propaganda or entertainment purposes, feelies are a more potent tool for shaping society.
5. Technological Complexity:
- Movies were already a well-established form of entertainment in the early 20th century.
- Feelies, on the other hand, require advanced technology and infrastructure to simulate various stimuli accurately and effectively.
6. Social Impact:
- Movies could be enjoyed individually or collectively.
- Feelies were typically experienced communally, enhancing a sense of communal euphoria and solidarity within the society of Brave New World.
In summary, feelies in Brave New World are not just enhanced movies; they are multisensory experiences that captivate viewers, appeal to multiple senses, and serve as tools for emotional manipulation and social control within the society portrayed in the novel.