Here's how it works:
* Imprison Effect: If a Pokémon uses Imprison, it prevents the opponent from using any moves that are shared between the two Pokémon's move sets. This means that if both Pokémon have the same move, the opponent cannot use that move.
* Lasts for the Entire Battle: The Imprison effect lasts for the entire battle, regardless of whether the user is switched out or fainted.
* Only Affects Moves: Imprison only affects moves, not abilities or held items.
* Can Be Removed: Imprison can be removed by the opponent using the move "Taunt" or "Disable" on the user.
Example:
Let's say your Pokémon has the moves "Imprison," "Thunderbolt," and "Ice Beam," and your opponent's Pokémon has the moves "Flamethrower," "Earthquake," and "Thunderbolt." If you use Imprison, your opponent will be unable to use "Thunderbolt" for the rest of the battle.
Strategic Uses:
Imprison is a very useful move for niche strategies:
* Counter-Picking: You can use Imprison to shut down a specific move that your opponent relies on.
* Defensive Strategy: Imprison can be used to lock down your opponent's offensive moves, preventing them from dealing damage.
* Doubles Battles: Imprison can be used to protect your partner from an opponent's move that they share.
Things to Note:
* Imprison is a status move, meaning it does not deal damage.
* Imprison cannot be used if the user's move set is empty.
* Imprison does not affect the user's own moves.