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What is the code to angry transformers jenga?

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Angry Transformers Jenga

This code simulates a game of Jenga, but with a twist: the blocks are angry transformers that attack each other when they're knocked over.

Rules:

* The game starts with a tower of blocks, each block representing an angry transformer.

* Players take turns removing one block from the tower and placing it on top.

* If a player knocks over any blocks, the angry transformers on those blocks attack each other.

* The player who knocks over the most angry transformers loses the game.

Code:

```python

import random

transformers = ["Optimus Prime", "Megatron", "Bumblebee", "Starscream", "Soundwave", "Shockwave"]

def build_tower():

tower = []

for i in range(5):

row = []

for j in range(3):

row.append(random.choice(transformers))

tower.append(row)

return tower

def remove_block(tower, player):

print("Player {}'s turn".format(player))

while True:

row = int(input("Choose a row (1-5): ")) - 1

if row < 0 or row >= 5:

print("Invalid row. Please choose a number between 1 and 5.")

continue

column = int(input("Choose a column (1-3): ")) - 1

if column < 0 or column >= 3:

print("Invalid column. Please choose a number between 1 and 3.")

continue

if tower[row][column] == None:

print("There is no block in that position. Please choose a different position.")

continue

break

block = tower[row][column]

tower[row][column] = None

return block, row, column

def attack(block1, block2):

print("{} attacks {}!".format(block1, block2))

if block1 == "Optimus Prime":

if block2 == "Megatron":

return "Optimus Prime wins!"

else:

return "Megatron wins!"

elif block1 == "Megatron":

if block2 == "Optimus Prime":

return "Megatron wins!"

else:

return "Optimus Prime wins!"

else:

if block1 > block2:

return "{} wins!".format(block1)

else:

return "{} wins!".format(block2)

def game_over(player1_score, player2_score):

print("Game over!")

if player1_score > player2_score:

print("Player 1 wins!")

elif player2_score > player1_score:

print("Player 2 wins!")

else:

print("Tie!")

def main():

# Build the tower

tower = build_tower()

print("Tower built!")

# Players

player1_score = 0

player2_score = 0

while True:

# Player 1's turn

block1, row1, column1 = remove_block(tower, 1)

# Check for attacks

if row1 > 0 and tower[row1 - 1][column1] != None:

attack(block1, tower[row1 - 1][column1])

player1_score += 1

tower[row1 - 1][column1] = None

if row1 < 4 and tower[row1 + 1][column1] != None:

attack(block1, tower[row1 + 1][column1])

tower[row1 - 1][column1] = None

player1_score += 1

if column1 > 0 and tower[row1][column

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