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Can anyone give a code in c Plus plus programming for shuffling deck of cards like Yugioh or Pokemon card games random draws?

```cpp

#include

#include

#include

#include

// Structure to represent a card

struct Card {

std::string name;

std::string type;

// Add other attributes as needed (e.g., attack, defense, etc.)

};

// Function to shuffle a deck of cards using the Fisher-Yates shuffle algorithm

std::vector shuffleDeck(std::vector deck) {

std::random_device rd;

std::mt19937 g(rd());

for (int i = deck.size() - 1; i > 0; i--) {

std::uniform_int_distribution<> distrib(0, i);

int j = distrib(g);

std::swap(deck[i], deck[j]);

}

return deck;

}

// Function to draw a card from the top of the deck

Card drawCard(std::vector& deck) {

if (deck.empty()) {

std::cout << "Deck is empty!\n";

return Card{"", ""}; // Return a dummy card if the deck is empty

}

Card drawnCard = deck.back();

deck.pop_back();

return drawnCard;

}

int main() {

// Create a deck of cards

std::vector deck;

// ... (Add cards to the deck using a loop or manually)

// Shuffle the deck

deck = shuffleDeck(deck);

// Draw a card

Card drawnCard = drawCard(deck);

std::cout << "Drew card: " << drawnCard.name << "\n";

return 0;

}

```

Explanation:

1. Card Structure:

- Defines a `Card` structure to represent a single card.

- Includes `name` and `type` attributes, but you can add more attributes as needed (attack, defense, etc.)

2. shuffleDeck Function:

- Takes a `vector` representing the deck as input.

- Implements the Fisher-Yates shuffle algorithm for efficient randomization:

- Iterates through the deck from the end to the beginning.

- For each element `i`, it generates a random index `j` within the range `[0, i]`.

- Swaps the elements at indices `i` and `j`.

- Returns the shuffled deck.

3. drawCard Function:

- Takes a `vector&` representing the deck (passed by reference).

- Checks if the deck is empty. If so, prints an error message and returns a dummy card.

- If the deck is not empty, it retrieves the last card (top of the deck) using `deck.back()`.

- Removes the last card from the deck using `deck.pop_back()`.

- Returns the drawn card.

4. main Function:

- Creates a `vector` named `deck`.

- You need to add code here to populate the `deck` with actual card data.

- Calls `shuffleDeck()` to shuffle the deck.

- Calls `drawCard()` to draw a card from the shuffled deck.

- Prints the name of the drawn card.

To use this code:

1. Replace the comment `// ... (Add cards to the deck using a loop or manually)` in `main()` with code to initialize the deck with your specific card data. For example:

```cpp

std::vector deck = {

{"Monster A", "Monster"},

{"Monster B", "Monster"},

{"Spell Card", "Spell"},

// ... add more cards

};

```

2. Compile and run the code. It will shuffle the deck and then draw a random card, printing its name.

Remember:

- This code provides a basic framework for shuffling cards. You can customize it by adding more attributes to the `Card` structure, modifying the `shuffleDeck` function (if you want to use a different shuffling algorithm), and extending the `main` function with more gameplay logic.

Card Tricks

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