* Context: A card considered bad in one deck might be good in another. For example, a card that searches for specific monsters might be amazing in a deck built around those monsters, but useless in another.
* Format: What format are you playing in? A card might be unplayable in competitive play, but great in a casual setting.
* Personal Preference: Some players might prefer different card types or strategies, making some cards more appealing to them even if they're objectively weaker.
However, some cards are generally considered very weak or almost useless in most situations:
* Cards with low stats and no effects: These are often simply not impactful enough to be worth playing.
* Cards with restrictive summoning conditions: If a card is very difficult to summon, it's unlikely to be useful.
* Cards with very niche effects: If a card's effect only applies in a very specific scenario, it might not see much play.
Examples of cards that are often considered weak:
* "Sangan": A Level 4 monster with low stats and a weak effect.
* "Morphing Jar": A trap card that can be difficult to use effectively.
* "Call of the Haunted": A spell card that can be easily negated by many cards.
Ultimately, the "worst" card is a matter of opinion. Some players might find value in even the most seemingly useless cards.